Re: C64 Tower - keyboard ======================== From: mmontcha@orednet.org (Matthew Montchalin) Subject: Re: C64 Tower - keyboard Date: 11 Mar 1998 21:47:46 GMT >> Actually, all you need is a microcontroller, reading the COLUMNS-port >> from CIA1 port A, and writing the appropriate LINES-value to port B, >> depending on the keys pressed. > >But that would not be very compatible. I think there are some programs >(especially games) which use a custom keyboard code which makes some And certain symbolic assemblers that distinguish between BACK ARROW M, CTRL M, and ESC M, not just SHIFT M. And speaking of which, there are always interesting little features like CTRL M * (holding down the CTRL key, the M key, and the ASTERISK key). I rather fancy programs which require you to hold the ESC and alpha keys down /simultaneously/, rather than sequentially. >effort to distinguish actual key presses from joystick moves. You could >also use port A as input and port B as output, which would render your >circuit inoperative. Well, just about anything would be better than a PC keyboard, no doubt. -- At enim vela pendent liminibus grammaticarum scholarum, sed non illa magis honorem secreti quam tegimentum erroris significant. -Confessiones St. Aug. ---